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Charter of the Confrérie (the Guild) of the Divine Froggies
Updated 12Aug1 14H EST (Quebec) by Amarys
Oyez, oyez
I, Acile, leader of the Divine Froggies hereby present our Guild's charter. Approved by the 9 other Divine Froggies funding members:
Alcan, Alween, Amarys, Argharg, Djia, Fougny, Lelaine, Mocinq and Nathalie. 
Article 1: Objectives of the Guild
The first objective of the Guild is to provide a welcoming environment and fun adventuring in the world of RODCET NIFE, Province of Norrath, for any hero adept of the precept of True Gaellic (i. e. French speaking heroes or related).The second objective is to rule the world and subdue the dragons since True Gaellics have to have some unreachable quests in life.Just kidding.The Guild is in no way secret and proudly shows its existence and charter.The Guild will never initiate a Guild War.If proposed a Guild War, the Guild will run a Guild Court Ruling to decide on a course of action.

Article 2: Rights and Duties of the Guild members
Guild members vow to help and protect each other, and drink French wine.

They never can be or become Killer Players.Should they engage in duels, they do not represent the Guild doing so, unless officially named Guild Champion for a specific cause by a Guild decision.They never intentionally steal a kill from an inhabitant of Norrath.They are hereby entitled to all respect and services from fellow Guild members as in the spirit of the Charter.They promise they will try to understand this charter, even if not written in True Gaellic.

Article 3: Behavior of the Divine Froggy
The Divine Froggy will share its knowledge and skills with any fellow Froggy requesting it.The Divine Froggy will use appropriate language and politeness a nd gallantry between themselves and with any Norrath inhabitant.A little fun is not prohibited however.

Article 4: Members

Upon pronouncing her vows, and drinking a couple of beers, the candidate becomes Guild member.Guild members can leave the Guild at any time, however by doing so they forfeit any right to get back into the Guild unless exceptional circumstances.

Article 5: Officers
Officers have additional rights and duties.

They are entitled to total respect by the Guild members.To become an officer, a Guild member having done an exceptional act of benefit for the Guild, must be presented for office by an existing officer. There is then a Guild Court Ruling on the motion. An officer can resign its office at any time to get back to simple Guild member without prejudice.

Article 6: Non-members
Concerning non Guild members,The Guild maintains a list of Friends of the Froggies and a list of Foes of the Froggies.Any Killer-Player is a Foe.Dragons, Gnolls and Orcs too.The Knight of Gamekey Guild members are Friends.The Aces of Knights Guild members are too.The list will evolve through Guild Court Ruling.Guild members are forbidden to group or aid in any way Foes of the Guild.Friends of the Guild are entitled to exceptional distinctions and benefits if they are fun to adventure with.Those distinctions are awarded or cancelled through Guild Court Ruling.Distinctions are to recognize fellows that in many ways could have been Guild members. They are usually given to heroes that are good friends but cannot join the Guild for a good purpose (doesn't get a clue about True Gaellic, wooed not to drink, would be killed if leaving current Guild...).Chevaliers of the Guild are typically heroes having saved the life of Guild members many times and honestly shared loot. They are entitled the same respect as standard Guild members. They are entitled to help from any Guild members if not conflicting with Guild immediate or long term interest.Commandeurs of the Guild are typically heroes that have trained Guild newbees or given very valuable donations to Guild members. They are entitled to the full privilege of Guild membership, providing they drink French wine.Grand Croix de la Confrérie are typically heroes always willing to come help the Guild with critical issues. They are entitled to the full privilege of Guild membership, and may even be given additional privileges, like officer role for Guild Court Ruling, under special circumstances.

Article 7: Guild Court Rulings
Events in Norrath can create the need for the Guild to make a specific Guild Court Ruling.Furthermore any Guild member can propose a motion for the Guild to accept.Guild members vow to only create motion for valid subjects, or to get an excuse to all go get a drink together at the nearest Tavern.Typical motions are:

The motion is always followed by a vote from all Guild members present.Should less than three officers are present, the officers have the choice to adjourn. If not, the Ruling resulting from the vote is only valid until a new vote with at least three officers can take place.

Vote can only be Yes, No or Pass.Motion is voted if there is more Yes than No, with the exception of modification to Charter.In case of a tie, the leader has final decision if present. If not the motion is rejected.In the case of Charter modification, the Yes needs to be at least twice the No for the motion to pass.In case the motion finds a member guilty against the Charter, the leader will decide the sentence as one or more of the following:

In case the motion finds a non-member guilty against the Guild (like in the case of Kill Stealth), the leader will decide the sentence as one or more of the following:

Disclaimer:
This is our Charter.Well, the Elvish version of it.Obviously our Charter is written in True Gaellic, but we thought Norrath needed an Elvish version.It means I'm in no way responsible if the translation is not perfect.In the original, we are supposed to drink more.

Amarys


Guild Leader of the Divine Froggies

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